This KS3 Function Machines worksheet puzzle gives students practise with using function machines to perform operations and inverse operations. How to complete this activity: Calculate the missing values to complete the single-operation and double-operation function machines. Locate the answers on the grid. Draw the shape in the relevant square. Shade in as appropriate. All of the answers are ...
This resource is for KS3 students and shows them the connections between words, algebraic expressions and function machines. ... Pupils are then given a worksheet where they find the outputs for given function machines and inputs. The extension asks students to find inputs for given outputs with a hint at inverse function machines. Creative ...
Main task is differentiated, extension task requires students to draw their own function machines and plenary looks explicitly at solving equations. Function machines RAG. Function machines extension task. KS2 - KS4 Teaching Resources Index. KS5 Teaching Resources Index. The Revision Zone.
GCSE Revision Cards. 5-a-day Workbooks. Primary Study Cards
A differentiated excel file for using function machines to find outputs, functions and inverses F9 changes the questions Highlight the page to display the answers Al. International; Resources; ... KS3 Maths Function Machines. Subject: Mathematics. Age range: 11-14. Resource type: Worksheet/Activity. floppityboppit. 4.45 605 reviews. Last ...
A big leap here so be ready!..using the idea of function machines to express sequences of numbers using an algebraic 'nth term' formula.
Learn how to find both the inputs and outputs of function machines with this BBC Bitesize Maths article. For students between the ages of 11 and 14. Collecting like terms
A function machine shows the relationship between two variables, the input and the output. Here is a function machine: Input → × 3 → + 2 → Output In this function we multiply the input by 3, then we add 2 to give us the output. If we put 5 into the function machine: 5 × 3 = 15 15 + 2 = 17 The output is 17
Function machine bingo KS3 game. Subject: Mathematics. Age range: 11-14. Resource type: Game/puzzle/quiz. Mr Barton Maths. 4.40 3947 reviews. Last updated ... which will include inverse functions. Not found a a good resource on inverse functions for KS3 - Year 8, yet. Empty reply does not make any sense for the end user. Submit reply Cancel ...
Function Machine. A teaching resource for interactive whiteboards.The single step function machine adds or subtracts numbers to 10 or you can set your own function. There is also a more difficult 2 step function machine for more challenging examples.
The function machine is a 2-step process, square and then multiply by π. To rearrange the formula these steps are undone using the inverse operations. The inverse of multiply by π is divide by π.
This functions worksheet targets Step 1 in the White Rose Maths year 7 scheme of work. The resources in this series are broken down into small steps, aiming to help students to understand and use algebraic notation. The small step here is: Given a numerical input, find the output of a single function machine. Here is an example of the kinds of questions that are asked in this Algebra resource ...
Two Step Function Machines; KS3 maths. Subject: Mathematics. Age range: 11-14. Resource type: Worksheet/Activity. Jillatha's Shop. 4.06 120 reviews. Last updated ... docx, 85.66 KB docx, 90.99 KB. Grids that use different two step function machines as a lead up to working with expressions. Used with Y7 and Y8. Creative Commons "Sharealike" Get ...
any device or machine that can be programmed to carry out sequences of arithmetic or logical operations automatically. What is a special-purpose machine? A computer designed to perform a specific function is called a special-purpose machine.
KS3; Procedures and functions What is a function?. When writing programs, we should avoid long, repetitive code. Procedures and functions help to keep our programs simple and short.
This can be demonstrated using a function machine. The function, multiply by 3 and then subtract 1 , can be applied to different values. If 5 is the input, the output is 14 because 5 × 3 – 1 = 14.
A function machine takes an input, performs certain operations, and gives out an output. that shows each step of the formula. From that, the reverse of the function machine can be worked out.